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#1
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Ok, so here it is! I know a couple of you have been waiting for this... Poke the Penguin!
Basically, you poke the penguin until it finally gets REALLY angry and explodes. With any luck it should explode at a random time so as to have the element of suprise! ![]() Many thanks to Habhome and Gruffler, who have helped me understand LUA and how it works ![]() Version 1.0.1, no known issues. Feedback is appreciated
Last edited by RobertsAccount; 03-29-2010 at 12:33 PM. |
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#2
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the graphics are great xD
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#3
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Fun xd
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#4
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i founded you an issue.
you need to add the :close() to all the stuff because when you quit the error thing comes up as im sure habhome will tell youother than that, absolutely amazing. much better quality than i thought it would be. add the reactions in!
__________________
If anyone wants to teach me a bit of lua, feel free. ![]() ~Mr Wunderbar |
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#5
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Quote:
![]() I'll talk to Hab and see what he has to say...
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#6
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Update: This time it should close all the images, meaning no error message when you quit the app
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#7
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Quote:
It doesn't directly affect the app itself, so that error message has another cause. EDIT: Ah you've fixed it already, great
Last edited by Brett_val; 03-29-2010 at 12:37 PM. |
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#8
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Actual proper update: Fixed stuff
Cheers Habhome
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#9
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love it
but maybe you could give the pinguin more things to take "revenge"in this online version there are couple of things he can do http://gamesville.com/html_downloads/pokePenguin.php i hope it isn't to hard to do Greetz Dazana |
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#10
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Quote:
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#11
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take your time
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#12
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Quote:
Though I'm not sure if "list:close()", works or if you have to loop through the list and close the elements separately. "for i=1, #list do list[i]:close() end" It is now changed to individual closing just to be on the safe side. And due to a mistake while transferring files between me and Robs the explosion sound have reverted back to the old one I think. The file accidentally got lost and deleted into cyberspace, so it'll have to be re-made.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#13
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I think that the explosionsound isn't really played when the penguin explodes it's a second after that...
and the first touch when opening it is not recognized and the penguin first time explodes always after 6 touches :edit: found the solutions shall I tell you or do you want to find them yourself?
__________________
You're wrong here! My post is above!!! /\ _______________________________l LOOK! MY! APPS!
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#14
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Quote:
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#15
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1. explosionsound: the sound has a pause at the beginning and is played when the animation starts
solution : cut the wav and play it when frame5 is updated (first explosion image) 2. first touch: ended is nil and not false the first time it performs click() so "ended ~= true" is better than "ended == false" :P solution: use "ended ~= true" 3.penguin explodes first time after 6 touches because "goal = math.random(6,25)" is called before "math.randomseed(os.time())" solution : call "goal = math.random(6,25)" after math.randomseed(os.time())" attached main.lua and explode.wav
__________________
You're wrong here! My post is above!!! /\ _______________________________l LOOK! MY! APPS!
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#16
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Another solution for the ended issue would be to just declare the variable as false in the beginning. I always declare my variable's initial value instead of letting the app set them after one loop or something.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#17
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2 questions pour toi:
how did you capture the different frames of the animation from the computer? May i attempt to add my own ending to the poking?
__________________
If anyone wants to teach me a bit of lua, feel free. ![]() ~Mr Wunderbar |
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#18
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Quote:
![]() And yes, you may use your own images, post it here when you're done! |
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#19
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print screens!?
ok... that sounds...challenging. I'll give it a go... how did you manage to take them so well? I can't manage to press it quickly enough in order to get enough good pics
__________________
If anyone wants to teach me a bit of lua, feel free. ![]() ~Mr Wunderbar Last edited by Mr Wunderbar; 04-06-2010 at 11:53 AM. |
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#20
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Quote:
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![]() |
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