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#21
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Ah. That's interesting. I thought for sure the APX2500 Chip was capable of full Flash. Pity.
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#22
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Quote:
Okay, back to the point the chip IS CAPABLE OF FULL FLASH, but doesn't have the RAM......the Zune HD has a 1024 Mbit Ram (means 128 Megabyte) and this is technically just barely enough to support flash, which means practically its no where near enough......Hynix (the RAM manufacturer) makes other versions of the same RAM chip at 128Mbit, 256Mbit, 512MBit and 2048Mbit.What Microsoft should have done is used the 2048 Megabit chip (256 Megabyte), instead of the 1024 Mbit one..... Please note: 1 byte is equal to 8 bits and so one...... |
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#23
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Quote:
With the Zune HD, maybe MS felt that 768MB was just too much of a chunk to give up. Keep in mind that if an app wants to use X amount for virtual memory, MS would have to reserve that space, meaning that you wouldn't see it, and wouldn't ever be able to use it for your own use, because if you could, it would cause compatibility issues. Also, keep in mind that using virtual memory in a reserved space is often a bad idea, because it means CONSTANT writes and re-writes to those same blocks. That kills flash memory fast. Quote:
You = Tegra Bucket = RAM Water = Flash You are strong enough to hold 1 gallon of water, just as the Tegra is strong enough to run Flash. However, in order for you to hold that water without it slipping through your fingers, you need a 1 gallon container, just as the Tegra needs enough RAM to run that Flash. |
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#24
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Quote:
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#25
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Quote:
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#26
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What about Flash lite?
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#27
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From what I know...Flash lite can be implemented on the Zune HD....
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#28
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Quote:
And I knew it was either APX 2500 or 2600, just couldn't remember the correct name, sorry about that!
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#29
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Both Flash Lite and full Flash can be implemented on the ZHD, it's just that it will have to be creatively done. For example:
Let's say you go to the Youtube website, and the Zune now has full Flash support. When you click a video, it dumps the browser from memory, and loads Flash and the video. The downside? Ungodly load times, as you're talking about dumping one application, loading another, and then loading the video. Then, when you exit the video, it has to dump flash from memory, then re-load the web browser. A better implementation would be to use the Youtube mobile app that every cell phone uses today, including the Iphone, but that only helps with Youtube, and not all flash websites. As for Flash Lite, I have that on my phone, and it's so half-assed, I don't think it's worth doing on the Zune. Just my opinion though. Nothing to apologize for, it's an easy mistake. I've been half-tempted to do a full writeup comparison between the Tegra in the ZHD, the Tegra being used for next year's WinMo 7 phones, Snapdragon, Cortex A8 (Iphone 3GS), Cortex A9, etc. My only concern is the wannabes on this forum disputing the info without backing it up with any sources. I don't want to come across as a know-it-all and then lead into an argument. |
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#30
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Dude...really great idea about the implementation of flash...lets hope Microsoft does something which allows us to use full flash on the Zune HD |
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#31
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And MEDION ...i FOR ONE WILL BE INTERESTED TO READ YOUR COMPARISON....
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#32
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Same. Specs and actual performance comparisons would be nice.
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#33
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Flash is very hard to impliment on an OS like the iphones, it doesnt support multiple applications running at once, the 128mb is a problem (3rd gen is 256mb though).
The biggest problem with Flash on either Apple or Microsoft hardware is the fact they dont want to support it, they want HTML 5 to succeed as it covers all bases and makes 3rd party web plugins unneccesary. Oh yeah and Jobs is in the huff over quicktime... |
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#34
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i'm sure the latter versions of flash all allow some form of scripting,
and that's what keeps it off the iphone and ipod touch.. i'm sure the zuneHD would have the same problems. later -1 |
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#35
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Main reason the Iphone isn't getting Flash is because, with the plethora of free flash games available online, that's fewer projected sales from the app store.
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#36
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Quote:
DM.
__________________
Please don't PM me - instead send an email! Follow me on Twitter (@DaveMacMS)! If you're a member of the Zune Social - friend me (AussieDaveMS)! |
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#37
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Which begs the obvious question: What, in your view, is the actual reason Apple doesn't support Flash on the iPhone?
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#38
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Quote:
Licensing. That could include royalties, IP disagreements, mobile innovation patent issues, conflicting obligations with other vendors, etc... etc... Who really knows - but this area is a hornet's nest of complexity and really... do they need it? Games work fine on an iPod. Apps work fine on an iPod. Most of the web works reasonably well - and they'd argue that anything that requires flash probably warrants a desktop experience anyhow... So... who knows, they might come out with it tomorrow - but if they do, I bet they spent way more time on the business issues than the technical ones. Cheers, Dave.
__________________
Please don't PM me - instead send an email! Follow me on Twitter (@DaveMacMS)! If you're a member of the Zune Social - friend me (AussieDaveMS)! |
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#39
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All this talk of Flash, wouldn't it be more sensible for them to just support HTML 5 (or some of the relevent extensions of it) instead of that chunky addin that has updates every time u turn the PC on?
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#40
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Quote:
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