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#1
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Hey guys,
For some reason I have been unable to notice any gapless playback for any of my mp3s. I have a huge library which I have downloaded and ripped discs to. I would think that some of them would have been encoded useing the "lame encoder" Could someone elaborate exactly what needs to be done in order to achieve gapless mp3s. |
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#2
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Quote:
__________________
iPod Video 80GB, 2 Clip Zip(4+16 and 8GB), Sansa e280 8GB <-All 4 Rockboxed FiiO E11, Digizoid ZO, FiiO E6.Cowon X9 32+16GB, iPod Mini 32GB, SGP 5.0 w/32GB card, Galaxy Tab 7.0 Plus 16GB+32GB (ICS). |
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#3
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Should it matter if they are meant to be gapless?
I know that Rockbox will make any files gapless... Should I not expect the same? What makes it intended to be gapless? What should I look for? |
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#4
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Sometimes the songs don't go together seemlessly or the live tracks are recorded at different events.
Sometimes I use the "encode to one file" option on my encoder but I'm not sure how you combine files. . . |
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#5
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Quote:
http://en.wikipedia.org/wiki/Gapless_album http://wiki.hydrogenaudio.org/index.php?title=Gapless
__________________
iPod Video 80GB, 2 Clip Zip(4+16 and 8GB), Sansa e280 8GB <-All 4 Rockboxed FiiO E11, Digizoid ZO, FiiO E6.Cowon X9 32+16GB, iPod Mini 32GB, SGP 5.0 w/32GB card, Galaxy Tab 7.0 Plus 16GB+32GB (ICS). |
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#6
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Quote:
If it weren't for gapless playback, the small gaps of silence experienced at the end of a track, which was originally meant to play directly into the next one, would ruin the music experience for the listener. The inability for early CD players to play gapless correctly was a source of major complaints from the audiophile community. This issue was then repeated by digital audio players. Gapless is one of the features that an audiophile would look for, but it's not necessarilly something everyone would notice depending on what music they listen to. Here is a forum post from Riovolution (my old stomping ground) which lists many gapless albums: http://www.riovolution.org/thread/36
__________________
C4K60 30 gig Rio Karma 32 gig Cowon S9 Shure SE530 IEMs |
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#7
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Quote:
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#8
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I was thinking more that it would acomplish the fade out of current track and fade into the next track without a gap inbetween. Is rockbox just more sophisticated right now?
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#9
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Gapless playback
From Wikipedia, the free encyclopedia Jump to: navigation, search Gapless playback is the uninterrupted playback of consecutive audio tracks without intervening silence or clicks at the point of the track change. Gapless playback is common with compact discs, gramophone records, or tapes, but is not always available with other formats that employ compressed digital audio. This may be a source of annoyance to listeners of music where tracks segue into each other, such as some classical music (opera in particular), progressive rock, electronic music, and live recordings with audience noise between tracks. Contents [edit] Causes of gaps There are two main reasons why gaps occur during playback: compression scheme artifacts, and delayed output. [edit] Compression scheme artifacts Most lossy audio compression schemes add a small amount of silence to the beginning of a track. One reason that this happens is because many such schemes involve a time/frequency domain transform (such as an MDCT) which can introduce gaps called encoder delay. These gaps can be enlarged at decode time when a reverse-MDCT is performed, because the reverse transform will also introduce gaps (decoder delay) of its own. Another factor is that transforms act on the data in units of fixed-size blocks. In order for the audio signal to be encoded in its entirety, small amounts of silence are appended to the input before the transform. If the amount of padded silence is not accounted for, the padding will be decoded together with the audio data, also introducing gaps between tracks. Because of the introduction of such gaps, the playtime of the audio data is often slightly increased.[1] This issue is technical but also standards-related. The popular MP3 standard, for example, defines no way to record the amount of delay or padding for later removal. Also, the encoder delay may vary from encoder to encoder, making automatic removal difficult.[2] Even if two tracks are decompressed and merged into a single track, a gap will usually remain between them. More recent compressed audio formats (such as Ogg Vorbis) have been designed to address this problem, and can therefore produce gapless audio if played back correctly. [edit] Delayed output Even when the audio file itself does not contain undesirable gaps, software, firmware and hardware design often add gaps during playback. In some cases, software closes and re-opens the output stream when switching tracks, causing the hardware to create a very short "click". This problem is solved in more sophisticated designs of gapless playback. A different design problem relates to software/firmware/hardware which are not ready to seamlessly move to the next track by the time the current track is complete. In this scenario, the listener is left waiting in silence as the player locates the next file, reads it, decodes the first blocks if necessary and then starts loading the buffer for playback. The gap can be as much as half a second, or even more — very noticeable in "continuous" music such as certain classical or dance genres. Many older audio players on personal computers do not implement the required buffering to play gapless audio. Some of these rely on third-party gapless audio plug-ins to buffer output. Some newer players and newer versions of old players now support gapless playback directly. [edit] Precise gapless playback When gaps are caused by silence introduced during the compression process, it is possible to store metadata in the file that explicitly declares the amount of delay or padding that was introduced. The audio playback software must be able to recognize the metadata and trim the decoded audio accordingly or else the information is just ignored. Typically uncompressed audio formats don't require this because the start and end of the original audio data is clearly defined. That alone may not address the issue of introduced gaps. Ensuring the audio hardware itself is not stopped and started between tracks such that a click is added may also be necessary and it may help to process the next track while the current one is running so that the data is available as a continuous stream. For those seeking precision this may be the ideal solution because there is no guesswork being performed by the software: the playback timing would be identical to the source. [edit] Alternative solutions Digital signal processor (DSP) plugins can be used to detect silence between tracks and trim the audio as necessary on playback. This is not an optimal solution because it does not always produce results identical to the source. Sometimes an artist may intentionally leave silence at track boundaries for dramatic effect; removing this silence also removes that effect. It can also be difficult to properly implement silence removal. If the silence threshold is too low and the track contains decoder artifacts, the software may not recognize some silences. Conversely, if the threshold is too high, the software may remove entire sections of quiet music at the beginning or end of a track. DSP plugins can also be used to cross-fade between tracks. This eliminates gaps that some listeners find distracting, but also greatly alters the audio data and is not always desirable. In particular, when tracks are meant to be played together and perform the transition at high volume, cross-fading results in a large volume drop. Both of these alternate solutions are typically used to address compression methods that do not support the metadata for gapless playback. Like the optimal solution, they still require buffering and not closing the output stream; however, they require more computations, making them less efficient. In portable digital audio players, this can mean a reduced playing time on batteries. Due to the drawbacks of the alternative solutions above, some listeners dislike their negative effects more than the gap they attempt to remove. Another problem is that the solutions above do nothing to prevent the output stream from being closed and reopened at track boundaries; some measures can be taken to simulate a gapless output stream, but they are not always successful and side-effects may occur. Another alternative is to ignore track boundaries, encoding a single collection of tracks as a single compressed file, relying on cue sheets (or something similar) for navigation. While this method results in gapless playback within the collection of tracks with consecutive playback, it can be unwieldy due to the possibly large size of the resulting compressed file. Furthermore, unless the playback software or hardware can recognize the cue sheets, navigating between tracks may be difficult. Last of all, with some implementations, it is possible to add gapless metadata to existing files. If the encoder is known, it is possible to guess the encoder delay. Assuming the compression was performed on CD audio to create the files, the original playback length will be an integer multiple of 588 samples. Thus the total playback time can be guessed also. Adding such information to audio files will work with implementations which recognize metadata. [edit] Format support Since lossless data compression excludes the possibility of the introduction of padding, all lossless audio file formats are inherently gapless. These lossy audio file formats have provisions for gapless encoding: Some other formats do not officially support gapless encoding, but some implementations of encoders or decoders may handle gapless metadata.
And: Gapless From Hydrogenaudio Knowledgebase Jump to: navigation, search Gapless playback is the seamless playback of sequential audio tracks in digital audio formats. It allows live music or consecutive tracks to be heard exactly as they are mastered, without gaps between tracks. Why gaps occur There are two main reasons why gaps occur during playback. Compression scheme artifacts Most lossy audio compression schemes add a small amount of silence to the beginning of a track. One reason that this happens is because many such schemes involve a time/frequency domain transform (such as an MDCT) which can introduce gaps called encoder delay. These gaps can be enlarged at decode time when a reverse-MDCT is performed, because the reverse transform will also introduce gaps (decoder delay) of its own. Another factor is the fact that transforms act on data in units of fixed-size blocks. In order for the audio signal to be encoded in its entirety, small amounts of silence are appended to the input before the transform. If the amount of padded silence is not accounted for, the padding will be decoded together with the audio data, also introducing gaps between tracks. Due to the introduction of such gaps, the playtime of the audio data is often slightly increased. (See LAME Technical FAQ) This issue is technical but also standards-related. The popular MP3 standard, for example, defines no way to record the amount of delay or padding for later removal. Also, the encoder delay may vary from encoder to encoder, making automatic removal difficult. (See lame v3.81 and 3.87 beta mp3 decoding quality test results for a table of encoder delay values.) Even if two tracks are decompressed and merged into a single track, a gap will usually remain between them. More recent compressed audio formats have been designed to address this problem, and can therefore produce gapless audio if played back correctly. Poor design Even when the audio file itself does not contain undesirable gaps, software/firmware/hardware design often adds gaps during playback. In some cases, software closes and re-opens the output stream when switching tracks, causing the hardware to create a very short "click". This problem is solved in more sophisticated designs of gapless playback. A different design problem relates to software/firmware/hardware which are not ready to seamlessly move to the next track by the time the current track is complete. In this scenario, the listener is left waiting in silence as the player locates the next file, reads it, decodes the first blocks if necessary and then starts loading the buffer for playback. The gap can be as much as half a second, or even more — very noticeable in "continuous" music such as certain classical or dance genres. Many older audio players on personal computers do not implement the required buffering to play gapless audio. Some of these rely on third-party gapless audio plug-ins to buffer output. Some newer players and newer versions of old players now support gapless playback directly. Testing for gapless The best way is by using Test Samples listed at the end of this page. Some people attempts to detect gapless by generating pure tones, and encoding them into a lossy format. This is not recommended for two reasons: 1. Unless the first tone ends at 0 level and the second tone starts at 0 level, a glitch will be heard during transition. 2. Some decoders chop off the end and/or the start of the audio data. So the playback will be perceived as gapless, while it is actually not. See the discussion on this HA thread. Optimal solution It is possible to store metadata in the audio to explicitly declare the playtime, and/or the amount of padding/delays introduced in the encoding process. This information can be used to ensure that playtime will remain constant after decoding with no added silence. The audio playback software must be able to recognize the metadata, and trim the decoded audio as necessary. The software can then take care to keep the output stream open between tracks. It must also buffer the beginning of the following track in the same way it buffers the current track during normal playback. If the compression method supports gapless playback, the software properly decodes the audio data and metadata, the next track is buffered and ready to play, and the output stream remains open between tracks, optimal gapless audio is achieved. A collection of consecutive tracks will then play in the same way they were mastered, allowing the listener to hear their album as the author intended. Alternative solutions Digital signal processor (DSP) plugins can be used to detect silence between tracks and trim the audio as necessary on playback. This is not an optimal solution because it does not always produce results identical to the source. Sometimes an artist may intentionally leave silence at track boundaries for dramatic effect; removing this silence also removes that effect. It can also be difficult to properly implement silence removal. If the silence threshold is too low and the track contains decoder artifacts, the software may not recognise some silences. Conversely, if the threshold is too high, the software may remove entire sections of quiet music at the beginning or end of a track. DSP plugins can also be used to cross-fade between tracks. This eliminates gaps that some listeners find distracting, but also greatly alters the audio data and is not always desirable. In particular, when tracks are meant to be played together and perform the transition at high volume, cross-fading results in a large volume drop. Both of these alternate solutions are typically used to address compression methods that do not support the metadata for gapless playback. Like the optimal solution, they still require buffering and not closing the output stream; however, they require more computations, making them less efficient. In portable digital audio players, this can mean a reduced playing time on batteries. Due to the drawbacks of the alternative solutions above, some listeners dislike their negative effects more than the gap they attempt to remove. Another problem is that the solutions above do nothing to prevent the output stream from being closed and reopened at track boundaries; some measures can be taken to simulate a gapless output stream, but they are not always successful and side-effects may occur. Another alternative is to ignore track boundaries, encoding a single collection of tracks as a single compressed file, relying on cuesheets (or something similar) for navigation. While this method results in gapless playback within the collection of tracks with consecutive playback, it can be unwieldy due to the possibly large size of the resulting compressed file. Furthermore, unless the playback software or hardware can recognize the cue sheets, navigating between tracks may be difficult.
__________________
The DarkSide's Feedback Glossary for Newbies ![]() Mp3 Player Recommendation Guidelines |
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#10
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That sounds like cross fading.
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#11
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Hmm so maybe I have to wait for cross fading...
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#12
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To answer the OP. The reason that you have gaps is because you didn't encode you music with a LAME encoder. Only audio nuts like the fine folks you find on here know what LAME is and use it. Chances are if you're like me and your collection goes back a long time before you were introduced to this sight and others like it you used a generic encoder as found in iTunes, WMP, and others. Try the 30 free trial of dBPoweramp over at www.download.com. It does everything that...hmmm....can't remember the encoder DFKT uses but with much less hassle. Of course, after 30 days you have to pay for but you could probably rerip your entire collection by then.
__________________
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#13
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It's possible (and likely) that the 1.40/3.40 update has gapless improvements for MP3 an OGG playback in it. The translators choked on a word which would make the most sense if it was gapless.
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