just for your info:
scripts will be launched while booting there is a little way to trick it:
create another .sh script on the root of the player.
i called it myscript.sh
do the following in customscript:
#!/bin/sh sh /mnt/media0/myscript.sh &
#!/bin/sh sleep 20 #Replace by any other command -> now the command will be launched after application is launched! ps aux > /mnt/media0/process.txt
Also I tried many ways now to brick it even creating new folders on the player and try to mount some stuff.
Never ran into problems I still advise NOT to delete or change any files in there.
Also cp command runs great but cp -R seems to make it crash so don't use cp -R copy folders one by one using cp /file/* its the safest way to do it.
For anyone who wants to help.
I was hoping you could also help to figure out where the sysdata.bin files are. so far I have not been able to find them so I guess its a new mount somewhere else maybe even just a program /usr/local/bin/r0 calls by the way some programms to read and write on /dev/afe and someplace else (you can see it in hexeditor).
I hope we could figure out a way to change files in sysdata.bin to customize skins and layout. that would be cool for modders.
and on the the other hand I will try to compile rockbox as an application instead of porting drivers. since we have a linux we should be able to do that. there is a thread in rockbox forums under new ports: running rockbox as application.
Found something interesting:
Filesystem 1M-blocks Used Available Use% Mounted on
/dev/bml2 35 35 0 100% /
/dev/stl2 64 5 59 8% /mnt/media1
/dev/stl3 7578 268 7310 4% /mnt/media0
Last edited by slade; 11-04-2010 at 01:22 PM.
|r0, rockbox, samsung yp-r0|
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